ipmpv/volume_osd.py

212 lines
6.6 KiB
Python
Executable File

#!/usr/bin/python
"""Volume on-screen display widget for IPMPV."""
import os
import traceback
from PyQt5.QtWidgets import *
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from utils import is_wayland, osd_corner_radius
class VolumeOsdWidget(QWidget):
"""Widget for the volume on-screen display."""
def __init__(self, volume_level, width=300, height=80, close_time=2, corner_radius=int(osd_corner_radius) if osd_corner_radius is not None else 15):
"""
Initialize the volume OSD widget.
Args:
volume_level (int): Current volume level (0-100)
width (int): Width of the widget
height (int): Height of the widget
close_time (int): Time in seconds before the widget closes
corner_radius (int): Corner radius for the widget
"""
QFontDatabase.addApplicationFont('FiraSans-Regular.ttf')
QFontDatabase.addApplicationFont('FiraSans-Bold.ttf')
super().__init__()
self.volume_level = volume_level
self.orig_width = width
self.orig_height = height
self.close_time = close_time
self.corner_radius = corner_radius
# Setup window
self.setWindowTitle("Volume OSD")
self.setFixedSize(width, height)
# Check if we're running on Wayland
self.is_wayland = is_wayland
# Set appropriate window flags and size
if self.is_wayland:
# For Wayland, use fullscreen transparent approach
self.setWindowFlags(
Qt.FramelessWindowHint |
Qt.WindowStaysOnTopHint
)
# Set fullscreen size
self.screen_geometry = QApplication.desktop().screenGeometry()
self.setFixedSize(self.screen_geometry.width(), self.screen_geometry.height())
# Calculate content positioning
self.content_x = (self.screen_geometry.width() - self.orig_width) // 2
self.content_y = self.screen_geometry.height() - self.orig_height - 20 # 20px from bottom
else:
# For X11, use the original approach
self.setWindowFlags(
Qt.FramelessWindowHint |
Qt.WindowStaysOnTopHint |
Qt.X11BypassWindowManagerHint |
Qt.Tool |
Qt.ToolTip
)
self.setFixedSize(width, height)
self.content_x = 0
self.content_y = 0
# Enable transparency
self.setAttribute(Qt.WA_TranslucentBackground)
# Position window at the bottom center of the screen
self.position_window()
if self.is_wayland:
self.setAttribute(Qt.WA_TransparentForMouseEvents)
def position_window(self):
"""Position the window on the screen."""
if self.is_wayland:
# For Wayland, we just position at 0,0 (fullscreen)
self.move(0, 0)
# Ensure window stays on top
self.stay_on_top_timer = QTimer(self)
self.stay_on_top_timer.timeout.connect(lambda: self.raise_())
self.stay_on_top_timer.start(100) # Check every 100ms
else:
# For X11, center at bottom
screen_geometry = QApplication.desktop().screenGeometry()
x = (screen_geometry.width() - self.orig_width) // 2
y = screen_geometry.height() - self.orig_height - 20 # 20px from bottom
self.setGeometry(x, y, self.orig_width, self.orig_height)
# X11 specific window hints
self.setAttribute(Qt.WA_X11NetWmWindowTypeNotification)
QTimer.singleShot(100, lambda: self.move(x, y))
QTimer.singleShot(500, lambda: self.move(x, y))
# Periodically ensure window stays on top
self.stay_on_top_timer = QTimer(self)
self.stay_on_top_timer.timeout.connect(lambda: self.raise_())
self.stay_on_top_timer.start(1000) # Check every second
def paintEvent(self, a0):
"""Paint event handler."""
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing)
if self.is_wayland:
# For Wayland, we're drawing the content in the right position on a fullscreen widget
self.draw_osd_content(painter, self.content_x, self.content_y)
else:
# For X11, we're drawing directly at (0,0) since the widget is already positioned
self.draw_osd_content(painter, 0, 0)
def draw_osd_content(self, painter, x_offset, y_offset):
"""Draw the OSD content."""
try:
# Create a path for rounded rectangle background
path = QPainterPath()
path.addRoundedRect(
x_offset, y_offset,
self.orig_width, self.orig_height,
self.corner_radius, self.corner_radius
)
# Fill the rounded rectangle with semi-transparent background
painter.setPen(Qt.NoPen)
painter.setBrush(QColor(0, 50, 100, 200)) # RGBA
painter.drawPath(path)
# Setup text drawing
painter.setPen(QColor(255, 255, 255))
# Draw volume icon or symbol
font = QFont("Fira Sans", 14)
font.setBold(True)
painter.setFont(font)
# Draw volume label
painter.drawText(x_offset + 20, y_offset + 30, "Volume")
# Draw volume value
font.setPointSize(12)
painter.setFont(font)
volume_text = f"{self.volume_level}%"
painter.drawText(x_offset + self.orig_width - 60, y_offset + 30, volume_text)
# Draw volume bar background
bar_x = x_offset + 20
bar_y = y_offset + 40
bar_width = self.orig_width - 40
bar_height = 16
bg_path = QPainterPath()
bg_path.addRoundedRect(bar_x, bar_y, bar_width, bar_height, 8, 8)
painter.setPen(Qt.NoPen)
painter.setBrush(QColor(255, 255, 255, 70))
painter.drawPath(bg_path)
# Draw volume level fill
if self.volume_level > 0:
fill_width = int((bar_width * self.volume_level) / 100)
fill_path = QPainterPath()
fill_path.addRoundedRect(bar_x, bar_y, fill_width, bar_height, 8, 8)
# Determine color based on volume level
if self.volume_level <= 30:
fill_color = QColor(0, 200, 83) # Green
elif self.volume_level <= 70:
fill_color = QColor(255, 193, 7) # Yellow/Amber
else:
fill_color = QColor(255, 87, 34) # Red/Orange
painter.setBrush(fill_color)
painter.drawPath(fill_path)
except Exception as e:
print(f"Error in painting volume OSD: {e}")
traceback.print_exc()
def update_volume(self, volume_level):
"""Update the volume level displayed in the OSD."""
self.volume_level = volume_level
self.update() # Trigger repaint
def close_widget(self):
"""Close the widget."""
# Stop any active timers
if hasattr(self, 'stay_on_top_timer') and self.stay_on_top_timer.isActive():
self.stay_on_top_timer.stop()
# Close the widget
self.hide()
def start_close_timer(self, seconds=None):
"""Start a timer to close the widget."""
# Use the provided seconds or default to self.close_time
seconds = seconds if seconds is not None else self.close_time
# Cancel any existing close timer
if hasattr(self, 'close_timer') and self.close_timer.isActive():
self.close_timer.stop()
# Create and start a new timer
self.close_timer = QTimer(self)
self.close_timer.setSingleShot(True)
self.close_timer.timeout.connect(self.close_widget)
self.close_timer.start(seconds * 1000) # Convert seconds to milliseconds